头文件
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<stdlib.h>
//良好的代码风格建议使用宏定义,有效减少代码后序的维护成本
#define ROW 3 //行
#define COL 3 //列
#define INIT ' '
//游戏有四种结果:Player win ,Computer win,平局,继续
#define WHITE 'X'//Player win
#define BLACK 'O'//Computer win
#define DRAW 'D'//平局
#define NEXT 'N'//继续
#pragma warning(disable:4996)
extern void Game();
#endif
主要函数
#include"game.h"
//初始化面板,初始化为全部是空格
static void InitBoard(char board[][COL], int row, int col){
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = INIT;//宏定义
}
}
}
static void ShowBoard(char board[][COL], int row, int col){
system("cls");
printf("");
for (int i = 0; i < col; i++){
printf("%4d", i + 1);
}
printf("\n-------------\n");
for (int i = 0; i < row; i++){
printf("%-2d", i + 1);//格式控制字符默认是左对齐,加-变为右对齐
for (int j = 0; j < col; j++){
printf("| %c ", board[i][j]);
}
printf("\n-------------\n");
}
}
static void PlayerMove(char board[][COL], int row, int col){//玩家落子
int x = 0, y = 0;
while (1){
printf("Please Enter Postion<x,y>#");
scanf("%d %d", &x, &y);
if (x<1 || y<1 || x>3 || y>3){
printf("Enter Postion Error!\n");
continue;
}
if (board[x - 1][y - 1] == INIT){
board[x - 1][y - 1] = WHITE;
break;
}
else{
printf("Postion Is Not Empty!\n");
}
}
}
static void ComputerMove(char board[][COL], int row, int col){//电脑落子
while (1){
int x = rand() % row; //[0,row)
int y = rand() % col;//[0,col)
if (board[x][y] == INIT){
board[x][y] = BLACK;
break;
}
}
}
static char IsEnd(char board[][COL], int row, int col){
for (int i = 0; i < row; i++){//判定行是否三子连线
if (board[i][0] == board[i][1] && \
board[i][1] == board[i][2] && \
board[i][1] != INIT){//判定不为空
return board[i][0];//棋子颜色就可得出玩家
}
}
for (int j = 0; j < col; j++){//判断列是否三子连线
if (board[0][j] == board[1][j] && \
board[1][j] == board[2][j] && \
board[1][j] != INIT){
return board[1][j];
}
}
if (board[0][0] == board[1][1] && \
board[1][1] == board[2][2] && \
board[1][1] != INIT){//判断对角线
return board[1][1];
}
if (board[0][2] == board[1][1] && \
board[1][1] == board[2][0] && \
board[1][1] != INIT){//判断对角线
return board[1][1];
}
for (int i = 0; i < row; i++){//判定是否继续
for (int j = 0; j < col; j++){
if (board[i][j] == INIT){
return NEXT;
}
}
}
return DRAW;//平局
}
void Game(){
char board[ROW][COL];
InitBoard(board, ROW, COL);
srand((unsigned long)time(NULL));
char result = 0;
while (1){
ShowBoard(board, ROW, COL);
PlayerMove(board, ROW, COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}
ShowBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}
}
ShowBoard(board, ROW, COL);
switch (result){
case WHITE:
printf("You Win!\n");
break;
case BLACK:
printf("You Defeat!\n");
break;
case DRAW:
printf("You == Computer!\n");
break;
default:
printf("BUG!\n");//如果出现这个,前面的代码有误
break;
}
}
主函数
#include"game.h"
//职业化:(自顶向下的设计方法)先不考虑细节,假设所有的接口已经存在;
//switch-case中,频率最高的case放在前面
void Menu(){
printf("+--------------------------+\n");
printf("| 1.Play 0.Exit |\n");
printf("+--------------------------+\n");
}
int main(){
int select = 0;
int quit = 0;
while (!quit){
Menu();
printf("Please Select#");
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 0:
quit = 1;
break;
default:
printf("Enter Error,Try Again!\n");
break;
}
}
printf("ByeBye!\n");
system("pause");
return 0;
}
运行结果
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