300行HTML+CSS+JS代码实现动态圣诞树

导读:本篇文章讲解 300行HTML+CSS+JS代码实现动态圣诞树,希望对大家有帮助,欢迎收藏,转发!站点地址:www.bmabk.com


1. 前言

一年一度的圣诞节和考研即将来临,那么这篇文章将用到前端三大剑客 HTML + CSS + JS 来实现动态圣诞树!

在这里插入图片描述

2. 效果展示

在手机上还可以通过左右滑动来控制雪花的方向哦!

在这里插入图片描述

3. 准备

🍑 下载编译器

这里的话推荐使用 VScode(方便!)

在这里插入图片描述

🍑 下载插件

Auto Rename Tag:改善标签后自动完善

在这里插入图片描述

Chinses语言包:把编译器语言换成中文(默认英文)

在这里插入图片描述

open in browser:让代码在网页中打开,快捷键 Alt + B

在这里插入图片描述

4. 源码

以下源码都已经准备好了,大家复制即可。

🍑 HTML

代码示例

<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>CodePen - Christmas Tree and Snow</title>
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css">
<link rel="stylesheet" href="./style.css">

</head>
<body>
<!-- partial:index.partial.html -->
<canvas id="canvas"></canvas>
<div class="overlay"></div>
<!-- partial -->
  <script  src="./script.js"></script>

</body>
</html>

🍑 JS

代码示例

// Particle Lib

function Particle(x, y, speed, angle) {
  this.x = x;
  this.y = y;

  this.vx = Math.cos(angle || 0) * (speed || 0);
  this.vy = Math.sin(angle || 0) * (speed || 0);
}

Particle.prototype.updatePosition = function () {
  this.x += this.vx;
  this.y += this.vy;
};

Particle.prototype.draw = function (ctx) {
  ctx.fillStyle = this.color;
  ctx.beginPath();
  ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);
  ctx.fill();
};

// Snowing

var numOfSnowParticles = 100;
var snowParticles = [];
var windFromLeft = false;
var windFromRight = false;

function createSnowParticles() {
  let particle = new Particle(Math.random() * screenWidth, -10, 1, 2 * Math.PI / 2 * Math.random());
  particle.originalX = particle.x;
  particle.originalY = particle.y;
  particle.radius = 1 + Math.random() * 2;
  particle.angle = 0;
  particle.speed = .05;
  particle.isDead = false;
  particle.color = "white";
  snowParticles.push(particle);
}


function drawSnowFrame() {
  for (var i = 0; i < snowParticles.length; i++) {
    let particle = snowParticles[i];

    if (!particle.isDead) {

      particle.updatePosition();

      if (!windFromLeft && !windFromRight) {
        particle.x = particle.originalX + Math.sin(particle.angle) * 10;
      } else if (windFromLeft) {
        particle.x += 2;
        particle.originalX = particle.x;
      } else if (windFromRight) {
        particle.x -= 2;
        particle.originalX = particle.x;
      }

      particle.y += .1;
      particle.angle += particle.speed;

      checkIfParticleTouchesADeadParticle(i);
      checkIfParticleHitsGround(particle);
    }
    particle.draw(context);
  }
}

function checkIfParticleHitsGround(particle) {
  if (particle.y + particle.radius > screenHeight) {
    particle.y = screenHeight - particle.radius;
    particle.isDead = true;
  }
}

function checkIfParticleTouchesADeadParticle(index) {

  for (var i = index + 1; i < snowParticles.length; i++) {

    if (snowParticles[i].isDead) {
      let dx = snowParticles[index].x - snowParticles[i].x;
      let dy = snowParticles[index].y - snowParticles[i].y;

      let distance = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));

      if (distance <= snowParticles[index].radius + snowParticles[i].radius) {
        snowParticles[index].isDead = true;
      }
    }
  }
}

document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);

var xDown = null;
var yDown = null;

function handleTouchStart(evt) {
  xDown = evt.touches[0].clientX;
  yDown = evt.touches[0].clientY;
};

function handleTouchMove(evt) {
  if (!xDown || !yDown) {
    return;
  }

  var xUp = evt.touches[0].clientX;
  var yUp = evt.touches[0].clientY;

  var xDiff = xDown - xUp;
  var yDiff = yDown - yUp;

  if (Math.abs(xDiff) > Math.abs(yDiff)) {
    if (xDiff > 0) {
      windFromRight = true;
      windFromLeft = false;
    } else {
      windFromLeft = true;
      windFromRight = false;
    }
  } else {
    windFromLeft = windFromRight = false;
  }

  xDown = null;
  yDown = null;
};

// Tree 

var treeParticles = [];
var treeColors = ['#199642', '#E44822', '#40B8E2', '#F7D231'];

function drawTreeFrame() {
  for (var i = 0; i < treeParticles.length; i++) {
    treeParticles[i].draw(context);
    treeParticles[i].radius = 1 + Math.random() * 3;
  }

  if (treeParticles.length > 0) {
    drawStar(centerX, screenHeight * .2, 5, 20, 10);
  }
}

function getPixelData(imageData, x, y) {
  let basePosition = (screenWidth * y + x) * 4;
  return {
    r: imageData.data[basePosition],
    g: imageData.data[basePosition + 1],
    b: imageData.data[basePosition + 2],
    a: imageData.data[basePosition + 3] };

}

function drawStar(cx, cy, spikes, outerRadius, innerRadius) {
  var rot = Math.PI / 2 * 3;
  var x = cx;
  var y = cy;
  var step = Math.PI / spikes;

  context.beginPath();
  context.moveTo(cx, cy - outerRadius);
  for (i = 0; i < spikes; i++) {
    x = cx + Math.cos(rot) * outerRadius;
    y = cy + Math.sin(rot) * outerRadius;
    context.lineTo(x, y);
    rot += step;

    x = cx + Math.cos(rot) * innerRadius;
    y = cy + Math.sin(rot) * innerRadius;
    context.lineTo(x, y);
    rot += step;
  }
  context.lineTo(cx, cy - outerRadius);
  context.closePath();
  context.lineWidth = 5;
  context.strokeStyle = 'yellow';
  context.stroke();
  context.fillStyle = 'lightyellow';
  context.fill();
}

function initTree(text) {
  context.clearRect(0, 0, screenWidth, screenHeight);

  context.moveTo(centerX, screenHeight * .2);
  context.lineTo(centerX - 100, centerY + 100);
  context.lineTo(centerX + 100, centerY + 100);
  context.fill();

  var imageData = context.getImageData(0, 0, screenWidth, screenHeight);

  context.clearRect(0, 0, screenWidth, screenHeight);

  treeParticles.length = 0;

  for (var i = 0; i < screenWidth; i += 10) {
    for (j = 0; j < screenHeight; j += 10) {

      let pixelData = getPixelData(imageData, i, j);

      if (pixelData.a > 0) {
        let particle = new Particle(i, j);
        particle.color = treeColors[Math.floor(Math.random() * 5)];
        particle.radius = 1 + Math.random() * 3;
        treeParticles.push(particle);
      }
    }
  }
}


//let canvas = document.querySelector('#canvas');
let context = canvas.getContext('2d');
let screenWidth = canvas.width = window.innerWidth;
let screenHeight = canvas.height = window.innerHeight;

var centerX = screenWidth * .5;
var centerY = screenHeight * .5;

drawFrame();
function drawFrame() {
  context.clearRect(0, 0, screenWidth, screenHeight);

  context.fillStyle = "black";
  context.fillRect(0, 0, screenWidth, screenHeight);

  context.fillStyle = "white";
  context.font = "bold 50px Kaushan Script";
  context.textAlign = "center";
  context.fillText("Merry Christmas", centerX, screenHeight * .8);

  drawTreeFrame();
  drawSnowFrame();
  requestAnimationFrame(drawFrame);
}

initTree('hello world');
setInterval(() => {
  createSnowParticles();
}, 100);

🍑 CSS

代码示例

@import url("https://fonts.googleapis.com/css?family=Great+Vibes|Kaushan+Script");
body {
  margin: 0;
}

.overlay {
  position: fixed;
  top: 0;
  left: 0;
  z-index: 10;
  color: white;
  width: 100%;
  text-align: center;
  padding: 5px;
  font-family: "Avenir", "Helvetica";
}

5. 结语

属于 2022 的时间,不知不觉进入了倒计时!

准备多时的 “马拉松”,即将抵达终点!

时光不负有心人,星光不负赶路人。

祝大家圣诞快乐,也愿各位考研人一战成硕!!!

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 举报,一经查实,本站将立刻删除。

文章由极客之音整理,本文链接:https://www.bmabk.com/index.php/post/80822.html

(0)
小半的头像小半

相关推荐

极客之音——专业性很强的中文编程技术网站,欢迎收藏到浏览器,订阅我们!