目录:
1.主函数
2.初始化棋盘
3.打印棋盘
4.玩家走棋
5.电脑走棋
6.判断输赢
7.细节
1.主函数
void menu()
{
printf("**********************************\n");
printf("***** 1.开始游戏 0.退出游戏 *****\n");
printf("**********************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家走棋
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'g')
{
break;
}
DisplayBoard(board, ROW, COL);
//电脑走棋
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'g')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢了!!!\n");
}
else if (ret == '#')
{
printf("电脑赢了!!!\n");
}
else
{
printf("平局!!!\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!!!\n");
break;
default:
printf("输入有误,请重新选择\n");
break;
}
}
while (input);
}
2.初始化棋盘
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
4.玩家走棋
//玩家走棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = 0;
int y = 0;
printf("玩家走棋:->");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此坐标已经被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
5.电脑走棋
//电脑走棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断输赢
//判断输赢
//玩家赢- *
//电脑赢-#
//平局-e
//继续-g
//判断是否满盘
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL))
{
return 'e';
}
else
{
return 'g';
}
}
7.细节
函数声明放在game.h文件中
函数定义以及游戏代码实现放在game.c文件中
#include<stdio.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家走棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑走棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
//判断是否满盘
int IsFull(char board[ROW][COL], int row, int col);
全局定义行和列数,方便后期可以随时增加行和列
#define ROW 3
#define COL 3
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