Android笔记(七)Android JetPack Compose组件搭建Scaffold脚手架

如果你不相信努力和时光,那么成果就会是第一个选择辜负你的。不要去否定你自己的过去,也不要用你的过去牵扯你现在的努力和对未来的展望。不是因为拥有希望你才去努力,而是去努力了,你才有可能看到希望的光芒。Android笔记(七)Android JetPack Compose组件搭建Scaffold脚手架,希望对大家有帮助,欢迎收藏,转发!站点地址:www.bmabk.com,来源:原文

在去年2022年曾发布一篇关于脚手架的文章:“Android JetPack Compose组件中Scaffold的应用” 。但是Android的版本从12变更到13及以上版本,导致一些细节的实现存在不同。在本文中,将从头开始介绍整个脚手架的搭建过程。

一、新建项目模块

在Android Studio(版本是Graffie)中新建模块,选择“Empty Activity”,如图1所示。
在这里插入图片描述
图1

二、定义脚手架Scaffold

@OptIn(ExperimentalMaterial3Api::class)
@SuppressLint("UnusedMaterial3ScaffoldPaddingParameter")
@Composable
fun MainScreen(){
    Scaffold(
        //定义头部
        topBar = {

        },
        //定义底部导航
        bottomBar = {

        },
        //定义信息提示区
        snackbarHost = {

        },
        //定义悬浮按钮
        floatingActionButton = {

        },
        content = {//content定义中心区
        }
    )

或也可以定义成如下形式:

@OptIn(ExperimentalMaterial3Api::class)
@SuppressLint("UnusedMaterial3ScaffoldPaddingParameter")
@Composable
fun MainScreen(){
    Scaffold(
        //定义头部
        topBar = {

        },
        //定义底部导航
        bottomBar = {

        },
        //定义信息提示区
        snackbarHost = {

        },
        //定义悬浮按钮
        floatingActionButton = {

        }
    ){//content定义中心区

    }
}

与原来:“Android JetPack Compose组件中Scaffold的应用” 最大的不同在于现在Android13版本的Scaffold取消了drawerContent的属性,因此,导致对于侧滑菜单的定义发生变化。

三、创建三个不同界面

首先,定义一个通用的界面:

@Composable
fun DisplayScreen(title:String, preColor: Color=Color.Black, backgroundColor:Color=colorResource(R.color.teal_200)){
    Box(contentAlignment= Alignment.Center,
        modifier = Modifier
            .fillMaxSize()
            .background(backgroundColor)){
        Text(text = title,fontSize = 30.sp,color = preColor)
    }
}

然后,定义的三个不同的界面分别调用上述的DisplayScreen组合函数,代码分别如下,运行效果如图2所示。

@Composable
fun HomeScreen(){
    DisplayScreen(title = "首页")
}
@Composable
fun SettingScreen(){
    DisplayScreen(title = "配置")
}
@Composable
fun HelpScreen(){
    DisplayScreen(title = "帮助和支持")
}

在这里插入图片描述
图2
为了方便后续对这三个界面的切换,定义一个通用的密封类Screen,代码如下

/**
 * 定义要切换界面的密封类Screen
 * @property route String 导航线路名
 * @property title String  标题
 * @property icon ImageVector 图标
 * @property loadScreen [@androidx.compose.runtime.Composable] Function0<Unit> 加载动作处理
 * @constructor
 */
sealed class Screen(val route:String, val title:String, val icon: ImageVector, val loadScreen: @Composable ()->Unit){
    object Home:Screen("home","首页", Icons.Filled.Home,loadScreen={
        HomeScreen()
    })

    object Setting:Screen("setting","配置",Icons.Filled.Settings, loadScreen = {
        SettingScreen()
    })

    object Help:Screen("help","帮助和支持",Icons.Filled.Info, loadScreen = {
        HelpScreen()
    })
}

在此前提下定义一个保存要显示界面的列表:

val screens = listOf(Screen.Home,Screen.Setting,Screen.Help)

四、定义底部导航栏

@Composable
fun BottomView(currentScreen: MutableState<Screen>){
    BottomAppBar {
        screens.forEach {
            NavigationBarItem(
                selected = currentScreen.value.route == it.route,
                onClick = {
                    //定义点击动作
                    currentScreen.value = it
                },
                icon = {
                    Column(horizontalAlignment = Alignment.CenterHorizontally){
                        Icon(imageVector = it.icon,tint = Color.Blue,contentDescription = it.title)
                        Text(text = it.title,fontSize = 20.sp)
                    }
                })
        }
    }
}

然后在Scaffold中进行调用,因为需要保存一个当前屏幕的状态,因此在MainScreen增加一个currentScreen的状态值,修改MainScreen()如下所示。

@OptIn(ExperimentalMaterial3Api::class)
@SuppressLint("UnusedMaterial3ScaffoldPaddingParameter")
@Composable
fun MainScreen(){
    val currentState:MutableState<Screen> = remember{mutableStateOf(Screen.Home)}
    Scaffold(
        //定义头部
        topBar = {

        },
        //定义底部导航
        bottomBar = {
            BottomView(currentScreen = currentState)
        },
        //定义信息提示区
        snackbarHost = {

        },
        //定义悬浮按钮
        floatingActionButton = {

        }
    ){//content定义中心区
	     currentState.value.loadScreen()
    }
}

这时运行效果如图3所示。
在这里插入图片描述
图3
通过选择底部不同的按钮,可以切换到不同的界面,如图3所示。

五、定义顶部栏

定义顶部栏需要解决两个问题:(1)需要在顶部栏定义顶部的右侧导航菜单;(2)需要定义顶部的导航按钮,使得启动侧滑菜单;

1.定义顶部的后侧菜单

@Composable
fun MenuView(currentScreen: MutableState<Screen>, expandedState:MutableState<Boolean>){
    DropdownMenu(expanded = expandedState.value,
                 onDismissRequest = {
                    expandedState.value = false
                }) {
        screens.forEach {
            DropdownMenuItem(
                leadingIcon = {
                              Icon(imageVector = it.icon,contentDescription = it.title)
                },
                text = {
                         Text(text = it.title,fontSize = 20.sp)
            }, onClick = {
                currentScreen.value = it
            })
        }
    }
}

然后再修改MainScreen,通过一个状态参数expandedState的值判断是否打开菜单,这时修改的MainScreen的代码如下:

@OptIn(ExperimentalMaterial3Api::class)
@SuppressLint("UnusedMaterial3ScaffoldPaddingParameter")
@Composable
fun MainScreen(){
    //保存当前界面
    val currentState:MutableState<Screen> = remember{mutableStateOf(Screen.Home)}
    //记录菜单是否可以扩展
    val expandedState = remember{mutableStateOf(false)}
    Scaffold(
        //定义头部
        topBar = {
            TopAppBar(
                //左侧的文本
                title = { /*TODO*/ },
                //导航图标
                navigationIcon = {

                },
                //按行处理的交互
                actions = {
                    IconButton(onClick={
                        expandedState.value = !expandedState.value
                    }){
                        Icon(imageVector = Icons.Filled.MoreVert,contentDescription = "More...")
                        if(expandedState.value)
                            MenuView(currentState, expandedState)
                    }
                })
        },
        //定义底部导航
        bottomBar = {
            BottomView(currentScreen = currentState)
        },
        //定义信息提示区
        snackbarHost = {

        },
        //定义悬浮按钮
        floatingActionButton = {

        }
    ){//content定义中心区
        currentState.value.loadScreen()
    }
}

这时,代码的运行效果如图4所示。
在这里插入图片描述
图4
如图4所示,可以发现右上角出现了更多的图标,点击该图标会弹出一个菜单,通过这个菜单可以切换不同的界面。

2.定义顶部栏的导航按钮启动侧滑菜单

定义侧滑菜单的内容,代码如下所示:

@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun DrawerView(currentScreen: MutableState<Screen>, drawerState: DrawerState,scope:CoroutineScope){
    ModalNavigationDrawer(
        drawerState = drawerState,
        drawerContent = {
            Column(
                verticalArrangement = Arrangement.Center,
                modifier = Modifier
                .fillMaxHeight()
                .width(360.dp).background(Color.White)){
                screens.forEach {
                    NavigationDrawerItem(
                        label = {
                            Text(it.title,fontSize = 30.sp)
                        },
                        icon={
                            Icon(imageVector = it.icon,tint=Color.Green,contentDescription = null)
                        },
                        selected = it.route==currentScreen.value.route,
                        onClick = {
                            scope.launch {
                                currentScreen.value = it
                                drawerState.close()
                            }
                        })
                }
            }
        }) {
        currentScreen.value.loadScreen()
    }
}

在此基础上,修改MainScreen,使得点击顶部栏的导航按钮可以弹出侧滑菜单:

@OptIn(ExperimentalMaterial3Api::class)
@SuppressLint("UnusedMaterial3ScaffoldPaddingParameter")
@Composable
fun MainScreen(){
    val currentState:MutableState<Screen> = remember{mutableStateOf(Screen.Home)}
    val expandedState = remember{mutableStateOf(false)}
    val drawerState = rememberDrawerState(initialValue = DrawerValue.Closed)
    val scope = rememberCoroutineScope()
    Scaffold(
        //定义头部
        topBar = {
            TopAppBar(
                //左侧的文本
                title = {
                        Text("侧滑菜单")
                        },
                //导航图标
                navigationIcon = {
                    IconButton(onClick={
                        scope.launch {
                            drawerState.open()
                        }
                    }){
                        Icon(imageVector = Icons.Filled.ArrowForward,contentDescription = "弹出侧滑菜单")
                    }
                },
                //按行处理的交互
                actions = {
                    IconButton(onClick={
                        expandedState.value = !expandedState.value
                    }){
                        Icon(imageVector = Icons.Filled.MoreVert,contentDescription = "More...")
                        if(expandedState.value)
                            MenuView(currentState, expandedState)
                    }
                })
        },
        //定义底部导航
        bottomBar = {
            BottomView(currentScreen = currentState)
        },
        //定义信息提示区
        snackbarHost = {

        },
        //定义悬浮按钮
        floatingActionButton = {

        }
    ){ //content定义中心区
        //直接调用侧滑界面
        DrawerView(currentState, drawerState, scope )
    }
}

注意在MainScreen中的Scaffold的中心区修改为调用drawerView组合函数,并增加DrawerState状态值控制侧滑菜单的启动和关闭,通过调用drawerState的open函数和close函数分别实现。因为drawerState的open函数和close函数均为suspend挂起函数,需要在协程中运行,因此还增加了一个scope的参数,用它来加载drawerState的open函数和close函数。
这时,点击顶部栏的导航图标,运行效果如图5所示。
在这里插入图片描述
图5

六、定义悬浮按钮

悬浮按钮定义在Scaffold脚手架的floatingActionButton属性对应的部分,下列将定义一个悬浮按钮,使得点击该按钮可以返回到首页。代码如下:

@OptIn(ExperimentalMaterial3Api::class)
@SuppressLint("UnusedMaterial3ScaffoldPaddingParameter")
@Composable
fun MainScreen(){
    val currentState:MutableState<Screen> = remember{mutableStateOf(Screen.Home)}
    val expandedState = remember{mutableStateOf(false)}
    val drawerState = rememberDrawerState(initialValue = DrawerValue.Closed)
    val scope = rememberCoroutineScope()
    Scaffold(
        ......
        //定义悬浮按钮
        floatingActionButton = {
            FloatingActionButton(onClick = {
                currentState.value = Screen.Home
            }) {
                Icon(imageVector = Icons.Filled.Refresh,contentDescription = "返回")
            }
        }
    ){ //content定义中心区
        DrawerView(currentState, drawerState, scope )
    }
}

运行效果如图6所示。
在这里插入图片描述
图6

七、定义信息栏

定义一个信息栏增加一个状态值displayedSnackState,通过它来修改信息栏显示的控制。代码示例如下:

@Composable
fun MainScreen(){
    val currentState:MutableState<Screen> = remember{mutableStateOf(Screen.Home)}
    val expandedState = remember{mutableStateOf(false)}
    val drawerState = rememberDrawerState(initialValue = DrawerValue.Closed)
    val scope = rememberCoroutineScope()
    val displayedSnackState = remember { mutableStateOf(false)}
    Scaffold(
        //定义头部
        topBar = {
            TopAppBar(
                //左侧的文本
                title = {
                        Text("侧滑菜单")
                        },
                //导航图标
                navigationIcon = {
                    IconButton(onClick={
                        scope.launch {
                            drawerState.open()
                        }
                    }){
                        Icon(imageVector = Icons.Filled.ArrowForward,contentDescription = "弹出侧滑菜单")
                    }
                },
                //按行处理的交互
                actions = {
                    IconButton(onClick={
                        expandedState.value = !expandedState.value
                    }){
                        Icon(imageVector = Icons.Filled.MoreVert,contentDescription = "More...")
                        if(expandedState.value)
                            MenuView(currentState, expandedState)
                    }
                })
        },
        //定义底部导航
        bottomBar = {
            BottomView(currentScreen = currentState)
        },
        //定义信息提示区
        snackbarHost = {
            if(displayedSnackState.value){
                Snackbar(modifier = Modifier
                    .fillMaxWidth()
                    .background(Color.Blue),
                    ) {
                    Text("提示信息:返回首页",fontSize = 24.sp)
                }
            }
        },
        //定义悬浮按钮
        floatingActionButton = {
            FloatingActionButton(onClick = {
                currentState.value = Screen.Home
                displayedSnackState.value = !displayedSnackState.value
            }) {
                Icon(imageVector = Icons.Filled.Refresh,contentDescription = "返回")
            }
        }
    ){ //content定义中心区
        DrawerView(currentState, drawerState, scope )
    }
}

运行结果如图7所示:
在这里插入图片描述
图7

八、状态优化的处理

在上述的处理过程中,可以发现MainScreen中定义了很多的状态值,这些状态值往往需要作为函数的参数进行传递,处理过程复杂,可以对这些状态值做一个优化处理。
首先,定义一个类,保存各种需要的状态。代码如下:

@OptIn(ExperimentalMaterial3Api::class)
class StateHolder(val currentScreen:MutableState<Screen>,
                  val expandedState: MutableState<Boolean>,
                  val drawerState: DrawerState,
                  val displayedSnackState:MutableState<Boolean>,
                  val scope:CoroutineScope)

然后再定义一个组合函数获取所有的状态值,代码如下:

@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun rememberStates(
    currentScreen: MutableState<Screen> = remember { mutableStateOf(Screen.Home) },
    expandedState: MutableState<Boolean> = remember { mutableStateOf(false) },
    drawerState: DrawerState = rememberDrawerState(initialValue = DrawerValue.Closed),
    displayedSnackState: MutableState<Boolean> = remember{mutableStateOf(false)},
    scope: CoroutineScope = rememberCoroutineScope(),
)=remember(currentScreen,expandedState,drawerState,displayedSnackState,scope){
StateHolder(currentScreen,expandedState,drawerState,displayedSnackState,scope)
}

在此前提的基础上,修改代码,这时以MainScreen为例:

@Composable
fun MainScreen(){
    val states = rememberStates()
    Scaffold(
        //定义头部
        topBar = {
            TopAppBar(
                //左侧的文本
                title = {
                        Text("侧滑菜单")
                        },
                //导航图标
                navigationIcon = {
                    IconButton(onClick={
                        states.scope.launch {
                            states.drawerState.open()
                        }
                    }){
                        Icon(imageVector = Icons.Filled.ArrowForward,contentDescription = "弹出侧滑菜单")
                    }
                },
                //按行处理的交互
                actions = {
                    IconButton(onClick={
                        states.expandedState.value = !states.expandedState.value
                    }){
                        Icon(imageVector = Icons.Filled.MoreVert,contentDescription = "More...")
                        if(states.expandedState.value)
                            MenuView(states)
                    }
                })
        },
        //定义底部导航
        bottomBar = {
            BottomView(states)
        },
        //定义信息提示区
        snackbarHost = {
            if(states.displayedSnackState.value){
                Snackbar(modifier = Modifier
                    .fillMaxWidth()
                    .background(Color.Blue),
                    ) {
                    Text("提示信息:返回首页",fontSize = 24.sp)
                }
            }
        },
        //定义悬浮按钮
        floatingActionButton = {
            FloatingActionButton(onClick = {
                states.currentScreen.value = Screen.Home
                states.displayedSnackState.value = !states.displayedSnackState.value
            }) {
                Icon(imageVector = Icons.Filled.Refresh,contentDescription = "返回")
            }
        }
    ){ //content定义中心区
        DrawerView(states)
    }
}

同时对MainScreen调用的MenuView、BottomView和DrawerView中需要传递状态参数的函数进行修改,修改的代码分别是:

MenuView的定义

@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun MenuView(states:StateHolder){
    DropdownMenu(expanded = states.expandedState.value,
                 onDismissRequest = {
                     states.expandedState.value = false
                }) {
        screens.forEach {
            DropdownMenuItem(
                leadingIcon = {
                              Icon(imageVector = it.icon,contentDescription = it.title)
                },
                text = {
                         Text(text = it.title,fontSize = 20.sp)
            }, onClick = {
                states.currentScreen.value = it
            })
        }
    }
}

BottomView的定义

@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun BottomView(states:StateHolder){
    BottomAppBar {
        screens.forEach {
            NavigationBarItem(
                selected = states.currentScreen.value.route == it.route,
                onClick = {
                    //定义点击动作
                    states.currentScreen.value = it
                },
                icon = {
                    Column(horizontalAlignment = Alignment.CenterHorizontally){
                        Icon(imageVector = it.icon,tint = Color.Blue,contentDescription = it.title)
                        Text(text = it.title,fontSize = 20.sp)
                    }
                })
        }
    }
}

DrawerView的定义

@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun DrawerView(states:StateHolder){
    ModalNavigationDrawer(
        drawerState = states.drawerState,
        drawerContent = {
            Column(
                verticalArrangement = Arrangement.Center,
                modifier = Modifier
                    .fillMaxHeight()
                    .width(360.dp)
                    .background(Color.White)){
                screens.forEach {
                    NavigationDrawerItem(
                        label = {
                            Text(it.title,fontSize = 30.sp)
                        },
                        icon={
                            Icon(imageVector = it.icon,tint=Color.Green,contentDescription = null)
                        },
                        selected = it.route==states.currentScreen.value.route,
                        onClick = {
                            states.scope.launch {
                                states.currentScreen.value = it
                                states.drawerState.close()
                            }
                        })
                }
            }
        }) {
        states.currentScreen.value.loadScreen()
    }
}

通过这样的方式,单一传递状态值在不同的组合函数共享。

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